

While authors of script-extender-based mods are (most of the time) fully aware that their mods get broken with every update, that is unfortunately not the case with the mod-authors for house mods, and many of them can not be reached anymore. I think my point was I have been playing Skyrim (Oldrim) for years with more than hundred mods loaded, and while any Skyrim-update would cause many mods based on Script-Extender to break (until they were updated), never ever did it happen that benign mods (like house mods) would break completely, or that old save-games couldn't be loaded anymore. I can't talk/interact with anyone else though, not even with the merchants. Although the quest with Sillias (the little boy) initiated and I was able to talk to him. What (and why?) has changed so dramatically that a simple house-mod would cause a save game to crash with no change to either mod-list or load-order made in a previously flawlessly working game-setup?Įdit: Just found out that I can't interact with most people either.
SKYRIM ESM FILE MISSING MOD MOD
When I had the crash while trying to load my old save-game, I literarly unloaded every single other mod first, before I was even thinking of a house mod.

I really don't unterstand, as they are house mods. I was able to start a new game though with both those houses loaded.Ģ) A third house-mod ("Golden Mare Mill") has now a non-working loading door since the update even though it was working without a hitch in earlier versions (I think I missed 1.5.6 and 1.5.7, but it worked until then). Since the newest update I have trouble with my house mods:ġ) I wasn't able to load my old save-games with some of my house mods ("House at the Marketplace - Redone" and "Melrode Monastery" specifically) loaded.
